Nakamoto - Create a Realistic CG Portrait with Maya, Zbrush, Xgen, Arnold and Mari
In this Tutorial I'll show you all my workflow to create a CG realistic portrait during 40 hours of video!
I propose you a specific approach, as it's impossible and not useful for you to have 40 hours of video to look at, so here is how that works :
The Tutorial is divided into chapters with audio comment and video edit where I explain you all the necessary things to know. Then you will be able to refer to the full Raw record video without editing to look more in depth on how I apply the techniques. This way that will be easier for you to follow and apply, but also give you access to any little subtle part you would like to see.
Note that this is not a beginner tutorial, you should at least have basics knowledge on each software. Here I'm showing you a workflow, not a step by step software learning.
SOFTWARES :
Maya 2022 - Mtoa 4.2.4 CPU / GPU - Zbrush - Mari - Nuke - Wrap
Note also you'll have to get some paid resources like Brush, TextureXZY...
CONTENT :
- 3h30 Hours of Videos Tutorial with commentary audio on each part.
- 35 hours of video - Realtime - 1440p - (without any commentary)
- The final scene Maya Project is not include with the Tutorial. To have it please choose the right option.
SUPPORT / QUESTION :
Please, for any question or support post on the Discord.