MetalX8 - Mecha Hard Surface Modeling, Texturing and LookDev with Maya / Quixel and Arnold
In this Metal-X8 Tutorial Project I'll show you how to turn on 3D a Mecha based on a
Part 1 - Hard Surface Modeling :
In this one I will show you my process to model the Armored Mech using HardSurface techniques.
Part 2 - Hard Surface UVs Unfolding :
In this one I will share with you my process to Unfold UVs on Hardsurface mesh in Maya.
Part 3 - Hard Surface Texturing and LookDev with Quixel 2.0 and Arnold:
In this one I will show you my process to texture and shade the Armored Mech using Quixel 2.0 and Arnold Render.
I will show you how to prepare your model in Maya for export, bake maps using Turtle Render, texture in Quixel than how I build my shaders in Arnold with a LookDev scene and AlShader for Layered Quixel Material.
IMPORTANT NOTES :
This Tuto is recommended for an intermediate level. I don't explain basic tools. All my Maya's workflow and shortcuts use here are already explain in details on Fuze07 Tuto.
I work with Maya 2015, but this can be reproduced in any Maya version and in any other 3D software with similar modeling tools.
Final High Res Images : https://wizix.artstation.com/projects/Jk8Kd
ON PURCHASE YOU WILL RECEIVE :
- 6 hours of Real-time video with English commentary.
- 18 hours of Real-time video without any audio.
- Exr and HDRI Files.