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Fuze 07 Part2 - Hard Surface Shading Workflow with Maya 2017

In Fuze07 I share with you all my workflow from scratch!

Be sure to check the first part here : https://gumroad.com/l/Fuze07

!! BE CAREFUL, This Tutorial is based on old Arnold 4.0 node and AlShaders. But it can easily be follow and replace with new equivalent node!!

Here you have about 6 hours of video, in realtime and fully record in English about my LookDev/Shading workflow, fully procedural inside Maya 2017.

Here we will fully texture the asset in Maya without any external soft. To explain the process we will take time to first work on a simple asset, the bullet, to understand how to deal with Hypershade, set the LookDev etc...

Then in a second part we will apply more in depth this technique on our Mech asset.

The tutorial is record on Maya 2017 and Arnold Render. 

One more time, this is the part2. If you are interest about my Maya custom, my Windows Theme, my shortcut, my script, my modeling, Uvs... everything is already explain in depth in the Fuze07 Part1!

Free Sample : https://www.youtube.com/watch?v=nFiS_d0Yw-o&feature=youtu.be


- 6 hours 1080p video in Realtime with English Audio. (7Go)

- All resources files : HDR, links, textures, references...

- Final Project Files (need Arnold 4.0 and alShaders)

For any question feel free to contact me in MP at : https://www.facebook.com/WizixPage/

Concept by : https://www.artstation.com/artist/alcrutchley


Fuze 07 Part2 - Hard Surface Shading Workflow with Maya 2017

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