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Fuze 04 - Quixel and Arnold Workflow

This is the last Tutorial from a series that will establish the Project Fuze. The idea of Fuze is to show you all my CG workflow from modeling to final render making this Gun model from Johnson Ting Neo Japan Universe.

It's split into 4 parts. This one is about Texturing with Quixel 2.0 and Rendering using SolidAngle Arnold Render for Maya. Be careful that's it's not a Tutorial but more a Timelapse/Breakdown of my entire workflow over 20H in full 1x speed video where I show you my process to achieve the final image. So, to fully understand it's recommended that you already know the basics both on Quixel and Arnold. Here it's more an advance process, in which you could grab idea, tricks, workflow etc....

All the project files are include (Gun model, HDRI...) to follow the process. But if you're interesting by previous workflow steps, look at the first Fuze Tutorial in which I explain all the base of my tool set. This will help you to better understand my philosophy about modeling, especially for HardSurface stuffs.

This Tuto is recommended for a intermediate/advance level in Maya, Quixel and Arnold. Here I work with Maya 2016, Quixel 2.0, Arnold Mtoa and Nuke. 


- 20 hours video without any audio. (Realtime) (20Go)

- Gun model .ma, .obj

- Grenade model .ma, .obj

- Gun Final Scene in a Maya Project. 

- LookDev Scene, textures...

- Script, References, Maya Prefs...

For any complementary information and feedback feel free to contact me on my Facebook Page : https://www.facebook.com/WizixPage/



Fuze 04 - Quixel and Arnold Workflow

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