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Fuze 01 - Maya Modeling Workflow from Scratch

This is the first Tutorial from a series that will establish the Project Fuze. The idea of Fuze is to show you all my CG workflow from modeling to final render making this SF Gun model from Johnson Ting Neo Japan Universe. 

It will be split into 6 parts. This first one is about custom Maya, well know our basics modeling tools, set shortcuts and little scripts, organisation... I start everything from scratch with you in order to share all my knowledge and let's you understand as much as possible my philosophy about modeling, especially for HardSurface stuffs.

This Tuto is recommended for a beginner/intermediate level in Maya. I don't explain basics like interface, navigation etc... but essential modeling tools such as Bevel, Extrude... and I explain in depth how they work, the differences between maya version, with other 3D packages etc...

That's for the first 2H part. The second part is focus on practice of the grenade modeling. 

Here I work with Maya 2014 and 2015, but this can be reproduced in any Maya version and in any other 3D software with similar modeling tools.


- 2 hours video with English audio. (Realtime)

- 2 hours of video speed-up x2 without audio. 

- .mb of the final Grenade model

- Script, References, Maya Prefs

For any complementary information and feedback feel free to contact me on my Facebook Page : https://www.facebook.com/WizixPage/


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Fuze 01 - Maya Modeling Workflow from Scratch

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