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Fuze 11 - Hard Surface Mechanism Rigging and Animation

This is the eleventh Tutorial from a series that will establish the Project Fuze. The idea of Fuze is to show you all my CG workflow from modeling to final render making a complete armored character from Johnson Ting Neo Japan Universe.

This part is about Hard Surface Rigging and Animation making all the upper body and arms with mechanisms. 

Fuze11 - Trailer

On this Fuze 11 Tuto I'll show you :

  • Hard Surface Modeling : blocking based on 2D concept, Circle tool, Quad Draw...
  • Create animation blocking at the same time we model, to be sure all pieces will works correctly together.
  • Create Cloth, with Zbrush and Marvelous, animated with dynamics and colliers, cache them, correct with Shape Editor etc
  • Use of Kitbash (provided in project file)
  • Cables creation with dynamics
  • And even more...

Please Be Aware That : 


- 14 hours of video without any audio. (Realtime)

- My Kitbash File.

- Final Maya Project.

For any complementary information and feedback feel free to contact me on my Facebook Page : https://www.facebook.com/WizixPage/


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Fuze 11 - Hard Surface Mechanism Rigging and Animation

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