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Electric Saw - Hard Surface Texturing with Substance Painter

In this tutorial I'll show you everything from the 20 hours of work
on how I texture this model! There a lot of techniques and tips to quickly achieve result and give life to this asset!

Note that's you've all the modeling part of Electric Saw here!

In a first part I explain you the workflow on and example piece, it's a 1H30 hours part with audio commentary (english).

Then there 19 hours of video, without any audio, record in Livestream on my Twitch channel, edit to cut useless part, in which you can saw all the texturing work. It's to grab all tips and tricks, even for lighting and compositing.


Here I use 3ds Max and Fstorm for personal choice, just because I love this renderer. But, be aware all of what's I'm doing here can be reproduce on any 3D Package and renderer!!

I use only really simple node like : color correction, mix texture... and it's all!!

Of course it's not a beginner tutorial and you should already be at ease with your software to correctly understand this tutorial.

Software :

3ds Max - Fstorm Render - Substance Painter - Photoshop - Mari - Nuke -Maya 2018 


- 20 hours of video - Realtime - 1440p

      . 1h30 with audio comment

      . 19hrs without any audio

- The final model with Uvs (.ma, fbx).

- My Substance Painter mask (.spsm)

- My customs textures



Electric Saw - Hard Surface Texturing with Substance Painter

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