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Blue Alley - Environment Creation with Maya and Arnold

In this tutorial I show you everything from the 50 hours of work on how I created this image! There a lot of techniques and tips to quickly build and give life to this street. 

Subjects Discussed :

- Specific technique to model props base on reference out of classic workflow. (Model, Uvs, Texture and shade at the same time!)

- Use of external models and scans.

- How to deal with huge amount of assets, how to organised them, where to start etc...

- How to correctly achieve the mood you looking for.

- Store creation with Marvelous Designer.

- Use of Quixel Megascan, Bridge and Mixer.

- and a lot more...

For more precise overview don't forget to take a look at the trailer : https://www.youtube.com/watch?v=jqe9mKu0m5k

Software :

Of course it's not a beginner tutorial and you should already know the basic of each software to follow correctly this Tutorial. 

Maya 2018 - Arnold Render -  Daz Studio - Marvelous Designer-  Quixel Megascan / Mixer - Nuke


- 20 hours of video - Realtime - 1440p - 16go

(9 hours with audio comments and  11 hours without audio)

- The final scene (Maya Project).

- The Nuke Compositing


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Blue Alley - Environment Creation with Maya and Arnold

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